Runs on ≤8 GB · Hugging Face ↗
Not independently scored by Artificial Analysis
DeepReinforce's self-scaffolding agentic coder (MIT, Jun 2026), built on Gemma 4 / Qwen 3.5. Unusual idea: it learns its own agent scaffold — memory layout, retry logic, tool orchestration — during RL, rather than having engineers hard-code it. Coding-specialised, smallest of a family up to 397B.
BigCodeBench-Hard pass@1 12% (15/121), via local GPU (Ollama, num_ctx 16384). The brutal counterpart to HumanEval — where HumanEval saturates near the top, BCB-Hard spreads the field, so this is the number that actually separates coding ability. Agentic coder — a single-shot BCB understates its agent-loop behaviour; read the number as a floor.
Real GGUF file sizes = weight VRAM.
| Quantization | Size |
|---|---|
| Q2_K | 4.3 GB |
| Q3_K_M | 4.7 GB |
| IQ4_XS | 5.3 GB |
| Q4_0 | 5.4 GB |
| Q4_K_S | 5.4 GB |
| Q4_K_M | 5.7 GB |
| Q4_1 | 5.9 GB |
| Q4 | 6.0 GB |
| Q5_K_M | 6.5 GB |
| Q8_0 | 9.5 GB |
| Q8 | 13.0 GB |
| Q6_K | 16.2 GB |
| BF16 | 17.9 GB |
~6 GB at Q4, fits an 8 GB card. Built for AGENTIC coding (multi-turn, tools), so a single-shot benchmark like our BCB-Hard likely understates it — read its number as a floor for how it behaves in an agent loop.